Éditeur : BLOOMSBURY
ISBN papier: 9781501320194
Parution : 2017
Code produit : 1389464
Catégorisation :
Livres /
Sciences humaines /
Sciences sociales /
Sociologie et société
Format | Qté. disp. | Prix* | Commander |
---|---|---|---|
Livre papier | 1 |
Prix membre : 57,10 $ Prix non-membre : 60,10 $ |
*Les prix sont en dollars canadien. Taxes et frais de livraison en sus.
Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.