Éditeur : ADDISON WESLEY (ANGL LANG SEC)
ISBN papier: 201619210
Parution : 2001
Code produit : 1073815
Catégorisation :
Livres /
Génie /
Informatique /
Programmation
Format | Qté. disp. | Prix* | Commander |
---|---|---|---|
Livre papier | En rupture de stock** |
Prix membre : 69,30 $ Prix non-membre : 72,95 $ |
*Les prix sont en dollars canadien. Taxes et frais de livraison en sus.
**Ce produits est en rupture de stock mais sera expédié dès qu'ils sera disponible.
With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the games "skeletons" accompanying the book, and will learn how to program complex games. The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engine. This books is appropriate for programmers who want to be able to develop their own computer games.